Figures defeated in the Toy Box do not need to swap out.Disney Infinity 2.0, the popular toy-to-life video game franchise, is getting Loki and Falcon added to the already extensive roster of playable characters. After a period of time has passed the defeated figure may be swapped back in. If it is not swapped out, the player can continue with the same figure by returning to a previous checkpoint. In Infinity 2.0 play sets, when a figure is defeated, it must be swapped out. Also, coins (or sparks, in 2.0) that are collected by a certain character will carry over to the new figure. For example, Sulley cannot enter the Incredibles Play Set to bash Omnidroids. However characters that do not belong to a certain playset cannot be put into the game instantly. Just lift the figure off the Infinity Base and put the new figure on. One figure can continue a mission started by a different figure. While playing the game, Figures can be swapped in and out at any time. For example when a figure makes it to level 1, it will unlock a Bronze statue in the Hall of Heroes. When each figure reaches a particular level, they will create or improve their statue in the Hall of Heroes. If a figure which has gained levels in Infinity 2.0 is returned to Infinity 1.0, spins are not granted for the levels gained in 2.0. If a figure which has gained levels in Infinity 1.0 is loaded in Infinity 2.0, it will immediately gain the appropriate number of points to spend on the figure's Skill Tree. In Infinity 2.0, the Toy Store can be accessed any time and toys are bought with Sparks it is not necessary to level up figures to unlock new toys. With the three figures included in the Starter Pack, a person can earn a total of 45 spins once all have reached the level cap. In Infinity 2.0, the ability gained at each level can be chosen from the Skill Tree, and the max level for a figure is twenty.Įach time a figure is leveled up in Infinity 1.0, it will give the player a spin in the Toy Box Vault, meaning that each figure can give someone a total of 15 spins when maxed out. In Infinity 1.0, the ability gained at each level is fixed, and the max level for a figure is fifteen. New abilities become available as the Figures level up. Also, if a new base is purchased when buying Infinity 2.0 or upgrading to a next-gen version, figures used on the previous base may be detected as a change of ownership. In Infinity 2.0, the "take ownership" option is replaced with "share ownership", which adds the figure to the player's account and collection but does not reset the figure's level. If ownership was not taken at the friend's house, the character would reach level 15 once placed on your original Infinity base. If the original owner were to take their Violet figure home and take ownership back she would go back to level 10. An example would one person has ownership of a level 10 Violet figure, if that person were to take it to a friends house, they could take ownership and reach level 5 with Violet. This is especially helpful for families since they can share a set of figures between family members with different profiles/IDs and progress each figure and Hall of Heroes separately. However, ownership of the figure can also be taken in another Infinity game via the Start menu. If the figure is then later placed on an Infinity Base under a different profile (at a friend's house for instance), this figure will appear on the screen as "Guest." If left as a Guest, the figure will continue to level up and, once placed in its original profile, the increased level will sync with the game data/profile save. When using a figure straight out of the package, the game will automatically take ownership of the figure for whomever's profile is currently loaded. Leveling data is saved to the figure, so if it's brought to a friend's house it will retain its level in their game. Figures can be leveled up by playing through Play Sets and completing missions.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |